Virtual Reality-based Learning Experience
Virtual Reality is the term used to describe 3D computer generated environments in which a person becomes immersed using a headset. While part of the virtual world the person is…


Virtual Reality is the term used to describe 3D computer generated environments in which a person becomes immersed using a headset. While part of the virtual world the person is…
In order for learners of any discipline to internalise the competencies necessary to successfully perform at postgraduate level, opportunities for deliberate, scaffolded practice (Sadler, 2010) in critical analytical writing are…
PASSION- from Passion to Action – educating Students in Social InnovatiON, is a T&L initiative concerned with upskilling, enabling and empowering academic staff to embed social innovation and entrepreneurship in…
This T&L initiative is the design and implementation of a self-directed blended learning information literacy programme aimed at students transitioning to higher education. Transitioning to higher education is one of…
Virtual Learning Environments (VLEs) are central to the learner and educator experience. They have the potential to open up learning opportunities to a significant community of students for whom traditional…
The overall aim of this T&L initiative, TEACH CoLab (Transnational Education and Community Health Collaboratory), is to develop a sustainable model for sharing good practice and effective approaches to teaching…
This T&L initiative aims to build capacity by supporting projects that maximise the value of the University’s current T&L practices and that meet the T&L strategy and student experience definition…
TU Dublin IMPACT: Teaching and Learning for Student Success is a strategic T&L initiative that will help us to build organisational capacity by maximising the impact of our teaching and…
Athlone Institute of Technology (AIT) is committed to addressing the mission-based compact objective of providing a strong talent pipeline combining knowledge, skills and employability to respond effectively to the needs…
This T&L initiative is a computer science (CS) pedagogy project that involves collating current state of the art CS pedagogy and a collaborate, exploratory approach with the School of Computing…