Teaching Online is Different
Learning Outcomes Participants will be able to demonstrate an increased awareness of online teaching best practice Participants will be able to reflect on their own teaching practice and consider how…


Learning Outcomes Participants will be able to demonstrate an increased awareness of online teaching best practice Participants will be able to reflect on their own teaching practice and consider how…
Learning Outcomes Describe and understand the common factors around assessment that negatively impact on lecturers’ and students’ wellbeing Identify approaches and strategies to mitigate these factors and to enhance lecturers’…
Learning Outcomes Demonstrate understanding of the benefits, challenges and broader debates around the use of learning analytics for student success in higher education Recognise the potential of pooling and sharing…
Learning Outcomes Evaluation of participant's own approaches to the design and delivery of learning Embedding digital and information literacy into participant's curriculum in practical ways Evaluation of potential educational resources…
Learning Outcomes Discuss and investigate Programme-Focussed Assessment practices in a subject/ programme. Debate different approaches to ‘knowing what’s going on in your programme’, such as assessment mapping, team dialogue, other evidence gathering…
Learning Outcomes Understanding the challenges and opportunities of video for teaching and learning Identifying opportunities to incorporate video into teaching and learning Critically assessing a range of options for video…
Learning Outcomes Explore the status of pedagogic research in higher education Explore pedagogic research in relation to the Scholarship of Teaching and Learning Discuss the influence of pedagogic research and…
Learning Outcomes Discuss a range of different perspectives on ‘competency’ Discuss the construct of personal development as a core competency Explain the principles of emotional intelligence as a tool for…
Learning Outcomes Explain the pedagogic rationale for using games to teach and identify when and how to apply a gamification strategy; Define the terms used in educational games, such as GBL,…
Learning Outcomes: Participants will have the opportunity to reflect on networks that influence, or have influenced, their teaching and learning practice and evaluate how conducive these are to change in…