Enhancing Student Engagement: Implementing Active Learning Strategies

TU Dublin, Blanchardstown Campus

Learning Outcomes Develop and produce a personal definition of Active Learning Hand pick a selection of Active Learning Strategies to utilize in your own Practice Produce an action plan for implementing at least one Active Learning Strategy for one of your own subjects/topics or lesson Construct a clear path to achieving the learning outcomes for…

Using Games to Teach: Gamification and Game-Based Learning in Higher Education

TU Dublin, Blanchardstown Campus

Learning Outcomes Explain the pedagogic rationale for using games to teach and identify when and how to apply a gamification strategy; Define the terms used in educational games, such as GBL, gamification, serious games, playful learning, and the various game elements that make a game for learning; Observe how HE practitioners have implemented games and gamification…