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Upcoming Events

February 2022
01 February 2022

Why the Humanities Matter

Learning Objectives To gain an understanding of the scholarly importance of the humanities in our world To enhance our appreciation of the public value of studying the humanities To investigate how we can increase engagement with the humanities as an academic discipline To discuss the value of research in the humanities

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01 February 2022

Moodle Munch: Series 3 Webinar 04

In this webinar, Dublin City University and City of Dublin Education & Training Board will deliver presentations: DCU will present on the experiences of using Moodle Board activity to foster collaborative learning (DigCompEdu competence 3.3 'Collaborative learning') CDETB will present on reimagining Moodle; improving quality, productivity, and morale among their staff (DigCompEdu Area 1 'Professional…

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03 February 2022

ePortfolio: Enhancing Student Engagement through Reflective Writing

Learning Objectives Identify the challenges faced by students when they engage with ePortfolio writing Examine ways to support students in writing effective reflections on their learning and experience Critically assess some ‘case study’ examples of international best practice associated with writing reflectively for ePortfolio Reflect on how these successes and challenges might transfer to an…

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04 February 2022

Mentoring through Head, Heart and Hands

Learning Objectives An understanding of mentoring as a two-way process of interaction between mentors and mentees Improved listening and communication skills for people engaging in mentoring spaces A broader framework for considering mentoring as both a resource and a guide for mentees

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04 February 2022

Clinical Legal Education – Empowering Students to Explore the Law in Practice

Learning Objectives Interrogation of teaching approaches and impact on student learning Exploration of design and assessment approaches Exposition of student experience through dissemination of qualitative feedback Demonstrate application of Universal Design for Learning to embed accessible pedagogy Exhibit capacity for student contribution to civic engagement

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04 February 2022

Using MS OneNote for Practical and Portfolio Assessment

Learning Objectives Obtain an overview on the use of MS OneNote for practical work and portfolios Establish sustainable workflows for managing student engagement, submission, and feedback of assessment Explore student perspectives of using MS OneNote Share best practice in assessment of practical and portfolio work

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09 February 2022

Using a Digital Collaboration Platform to Enhance Social T&L Practices

Learning Objectives Evaluate the benefits of digital collaboration approaches in higher education Demonstrate awareness of the challenges involved in embedding a collaborative platform Synthesise an understanding of the potential of digital collaboration for teacher educators Apply these insights to one’s own professional education context

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15 February 2022

Understanding and Managing Digital Wellbeing

Learning Objectives Learn about the concept of digital wellbeing Understand how digital technologies can impact on your wellbeing in the workplace Develop strategies to support your digital wellbeing in the workplace context

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15 February 2022

I@H: Curriculum Review and Integrating Internationalised Learning Outcomes

Learning Objectives Identify opportunities for success for all ‘at home’ students through an internationalised curriculum Assess the challenges associated with the implementation of an internationalised curriculum for all ‘at home’ students Evaluate ways to internationalise the curriculum for all through on-going curriculum review processes Reflect on ways to write internationalised learning outcomes and discuss their…

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16 February 2022

Enhancing Teaching and Learning Using Virtual and Immersive Technologies

Learning Objectives Consider the benefits and potential of VR in education in enhancing learning, teaching, and overall digital capability Identify possible VR applications for their own teaching and learning Understand the resources and requirements needed for using VR in educational contexts Consider the enhancements to the interdisciplinary learning experience using virtual and immersive technologies

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