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January 2020

Teaching Online is Different

23rd January @ 10:00 am

Learning Outcomes Participants will be able to demonstrate an increased awareness of online teaching best practice Participants will be able to reflect on their own teaching practice and consider how this translates to the online environment Participants will be able to design a professional development plan to support online teaching in their institutions

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Digital Technology and Innovative Teaching and Testing Approaches

24th January @ 10:00 am

Learning Outcomes To share digital knowledge and skills among teaching staff and discuss possibilities of using digital technologies in the teaching and learning environment To enhance the use of digital technology for innovative assessment practices To deepen our knowledge of corpus linguistics and get familiarised with new software tools used for analysing and visualising corpora To develop corpus based language teaching materials and testing To enhance understanding of how digital humanities is able to support the teaching and learning of…

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BOLD Creativity: Visual Literacy and Student Engagement

31st January @ 10:00 am - 1:00 pm

Learning Outcomes Develop an understanding of the impact of visual literacy Develop an appreciation of active learning methodologies in creating meaningful learning experiences Apply creative approaches to teaching, learning and assessment to enhance student engagement

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February 2020

Beyond the Textbook: Using Learning Resources for Open Educational Practice

7th February @ 11:00 am

Learning Outcomes Evaluation of participant's own approaches to the design and delivery of learning Embedding digital and information literacy into participant's curriculum in practical ways Evaluation of potential educational resources for open educational practice

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Demystifying Video for Higher Education

11th February @ 10:00 am

Learning Outcomes Understanding the challenges and opportunities of video for teaching and learning Identifying opportunities to incorporate video into teaching and learning Critically assessing a range of options for video creation in context Developing a short video for teaching and learning

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Using Games to Teach: Gamification and Game-Based Learning in Higher Education

13th February @ 9:30 am - 4:00 pm

Learning Outcomes Explain the pedagogic rationale for using games to teach and identify when and how to apply a gamification strategy; Define the terms used in educational games, such as GBL, gamification, serious games, playful learning, and the various game elements that make a game for learning; Observe how HE practitioners have implemented games and gamification in their teaching, and the outcomes of such approaches; Share your own experiences of gamification in HE; Participate in one of two practical workshops, in which…

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ePortfolio: From the National Context to Your Individual Institution

20th February

Learning Outcomes: Participants will gain an understanding of current ePortolio levels and practices across Irish Higher Education institutions Participants will recognise the value of ePortfolio practice as a component of different pedagogies and across different contexts to enhance the quality of learning and teaching across an institution Participants will connect with peers and the wider ePortfolio Ireland Community to build connections to support further ePortfolio development for curricular and co-curricular activities

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March 2020

Free Resources for Courses

4th March

Learning Outcomes Look at how Open Educational Resources (OER) can work for higher education Explain the use of Creative Commons Licenses and how they work Understand and relate to how OER resources are created and maintained for wider reuse Understand how OER can create a suite of degree programmes to enable more people access to education for life and in an economic and efficient manner

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The ‘What’, ‘Why’ and ‘How’ of Technology-Enhanced Assessment

5th March @ 9:30 am

Learning Outcomes Express an understanding of technology enhanced assessment Critically identify reasons for utilising technology enhanced assessment in participant's own practice Illustrate practical steps for embedding technology enhanced assessment in participant's own practice Develop digital rubrics and marking schemes for use in a virtual learning environment

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Creating Learning Analytics to Understand and Describe Student Activity

13th March @ 11:30 am

Learning Outcomes Explore what student engagement information is available within the VLE (Moodle) and how it may be accessed Become aware of the requirements for effective data collection to allow real time dashboarding of student data Transform student engagement data into descriptive statistics to explore student behaviour for optimisation of course design Provide feedback mechanisms to students on their learning interactions and progress that empowers students to improve their likelihood of success Use data analytics tools which would enable and…

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