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X-WR-CALNAME:National Forum for the Enhancement of Teaching and Learning in Higher Education
X-ORIGINAL-URL:https://www.teachingandlearning.ie
X-WR-CALDESC:Events for National Forum for the Enhancement of Teaching and Learning in Higher Education
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BEGIN:VTIMEZONE
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TZOFFSETFROM:+0000
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TZNAME:UTC
DTSTART:20190101T000000
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BEGIN:VEVENT
DTSTART;TZID=UTC:20220316T120000
DTEND;TZID=UTC:20220316T160000
DTSTAMP:20260409T040931
CREATED:20210921T143838Z
LAST-MODIFIED:20220303T113416Z
UID:45964-1647432000-1647446400@www.teachingandlearning.ie
SUMMARY:Lego Serious Play: Exploring the Application of Playful Learning in HE
DESCRIPTION:Learning Objectives\n\nExplore how Lego Serious Play can support playful learning\, engagement\, team communication and collaboration in Higher Education contexts\nEvaluate opportunities for the practical implementation of Lego Serious Play within a classroom environment\nAssess how applicable Lego Serious Play could be within various teaching and learning contexts\nExplore teaching and learning practices through the lens of Lego Serious Play\nIdentify opportunities for the application of Lego Serious Play in co-curricular\, extra-curricular and interdisciplinary contexts\n\nClick here to register
URL:https://www.teachingandlearning.ie/event/lego-serious-play-exploring-the-application-of-playful-learning-in-he/
LOCATION:TU Dublin\, Blanchardstown Campus\, Ireland
CATEGORIES:Dublin,NSS 21/22,Teaching and Learning Enhancement Within and Across Disciplines,Technological University Dublin
ATTACH;FMTTYPE=image/jpeg:https://www.teachingandlearning.ie/wp-content/uploads/DIT-1000x500.jpg
ORGANIZER;CN="Helen Williams":MAILTO:helen.williams@tudublin.ie
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BEGIN:VEVENT
DTSTART;TZID=UTC:20200213T093000
DTEND;TZID=UTC:20200213T160000
DTSTAMP:20260409T040931
CREATED:20190903T025308Z
LAST-MODIFIED:20191213T125123Z
UID:32401-1581586200-1581609600@www.teachingandlearning.ie
SUMMARY:Using Games to Teach: Gamification and Game-Based Learning in Higher Education
DESCRIPTION:Learning Outcomes\n\nExplain the pedagogic rationale for using games to teach and identify when and how to apply a gamification strategy;\nDefine the terms used in educational games\, such as GBL\, gamification\, serious games\, playful learning\, and the various game elements that make a game for learning;\nObserve how HE practitioners have implemented games and gamification in their teaching\, and the outcomes of such approaches;\nShare your own experiences of gamification in HE;\nParticipate in one of two practical workshops\, in which you can explore how to gamify your own module\, or learn about the gamification features available in your VLE.\n\nPlease see website link below for full details (including programme\, booking\, and call for contributions).
URL:https://www.teachingandlearning.ie/event/using-games-to-teach-gamification-and-game-based-learning-in-higher-education/
LOCATION:TU Dublin\, Blanchardstown Campus\, Ireland
CATEGORIES:Blanchardstown Campus,Dublin,National Seminar Series 2019/20,Teaching and Learning Enhancement Within and Across Disciplines,Teaching and Learning in a Digital World,TU Dublin,TU Dublin
ATTACH;FMTTYPE=image/jpeg:https://www.teachingandlearning.ie/wp-content/uploads/ITB-1000x500.jpg
ORGANIZER;CN="Helen Williams":MAILTO:helen.williams@tudublin.ie
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